Quest manual

version 1.2

for Quest version 2.x

Manual copyright 1998 Alexander Malmberg <martin.malmberg@helsingborg.mail.telia.com>

Quest is:
copyright 1997, 1998 Alexander Malmberg
copyright 1996 Chris Carollo and Trey Harrison


Table of contents


Part 1 - Introduction

1.1 - Foreword

1.2 - Before installing

1.3 - Installing

1.4 - After installing

1.5 - Starting Quest


Part 2 - Basic editing information

2.1 - Quake maps

2.2 - Quake 2 texture system

2.3 - Texture alignment/locking

2.4 - The new map format


Part 3 - Quest GUI

3.1 - Basic Quest screen

3.2 - Load/Save dialog

3.3 - Entity edit dialog

3.4 - Texture picker

3.5 - Fullscreen texture picker

3.6 - Quake 2 texture adder

3.7 - Entity picker

3.8 - Group popup

3.9 - Model list

3.10 - Preferences

3.11 - Map info dialog

3.12 - Quake 2 contents/surface flags dialog

3.13 - Face properties

3.14 - Build popup


Part 4 - Editing

When you edit maps with Quest, you'll always be in one of Quest's four modes, which are:

4.1 - General keys

4.2 - Navigating

4.3 - Viewing modes

4.4 - Vertex editing

4.5 - Brush mode

4.6 - Face mode

4.7 - Entity mode

4.8 - Model mode


Part 5 - Playing your map

5.1 - Building

5.2 - Quake

5.3 - Quake 2


Part 6 - Tutorials

6.1 - Box room tutorial


Appendix A - Links


Appendix B - Credits


Appendix C - Customizing Quest

C.1 - quest.cfg

C.2 - key.cfg

C.3 - qc and qc2 directories


Appendix D - Document history